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Gravillard app for iPhone and iPad


4.9 ( 3929 ratings )
Games Board Simulation
Developer: Christian Bucher
Free
Current version: 1.2, last update: 7 years ago
First release : 21 Feb 2011
App size: 2.76 Mb

The goal of this game which similar to billards (pool, snooker) is to produce collisions of the balls on the table.

To start the game, press near (not directly on) the white ball, this produces a "dent" in the table. The white ball rolls into the dent gathering speed. Release before the white ball starts to roll uphill. You can also drag the dent with the ball to accelerate it further.

At levels 1, 2, and 3 all collisions are counted. At levels 4, 5, and 6 the white ball becomes transparent after the first collision and does not collide any further. At levels 7, 8, and 9 the white ball remains visible and active throughout, but its collisions are not counted.

At levels 1 - 3 each collision counts one point, at levels 4 - 6 two points, at levels 7 - 10 three points. Any collision with the red ball counts double.

At level 3, a green power ball is introduced. Collisions with power balls increase speed. At level 7, black evil balls come into play. Any collision with these eliminates the colliding balls from the game (except the white one).

Initially, levels 1 - 3 can be played. This stage is completed by achieving 100 points from these levels combined. The next stage (levels 4 - 6) is completed by achieving 150 points from these levels combined. Level 10 can be played only at Ultimate status (see below).

Player Status Levels:
Rookie - levels 1 through 3
Player - level 3 completed
Pro - level 6 completed
Silver - Levels 1 - 9 with at least 50 points each.
Gold - Levels 1 - 9 with at least 80 points each.
Ultimate - Levels 1 - 9 with at least 100 points each.

You may post high scores to Facebook only right when achieved, but you can post your status at any time. You can report your scores to GameCenter at any time as you wish, Gravillard does not automatically report scores to GameCenter.

Game design and engine by Christian Bucher
Artwork and GUI elements by Bernhard Minatti